Total entries in catalog: 50
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Not that we have been expecting different outcome considering the way Rockstar Games go on about their business, but the long proposed clan competition project we labeled "Red Dead League" appears to be dead for good. Ever since early 2019 we have been trying to get R* to come up with a sustainable mode for clan/posse wars and in general something that will increase the competitive gameplay of Red Dead Online, but most of the efforts put by us but also various other teams and players were largely ignored by Rockstar Games, update after update.
News | Views: 297 | Added by: [b64]Maestro | Date: 16 May 2020

It has been a little over 12 months since Rockstar lanuched its online adaptation of RDR2, so naturally, we are here to sum things up and draw some conclusions. As far as b64 goes, we've had fun playing the game and trying to be one of the carriers of Red Dead Online's competitive scene for the better part of these 12 months, especially during the "Beta" days. Our posse was set up about this time in December last year, and we've gone so far in our intentions that we recruited fresh blood into the clan (for the first time in almost a decade!), set up a clan war roster and got straight into the business... (Read more)
News | Views: 347 | Added by: [b64]Milos | Date: 15 Dec 2019

Today b64 marks its 13th birthday! Thirteen years since we've founded the clan back in SA-MP, we are still alive and well, imposing law and order throughout Red Dead Online! We had seen generations of players come and go throughout different games and platforms, and while I can't say that time hasn't gradually taken a toll on us, it is to be noted that nobody but b64 can do it this good! As soon as Red Dead Online was announced, we rallied up after years of inactivity, got the game going and took it to the streets (and mountains, and swamps, and deserts!) and started flooding the winning sheets like we did back in the old days!
News | Views: 779 | Added by: [b64]Milos | Date: 10 May 2019

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