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b64 Forum » General » News & Discussion » SA-MP apparently eliminates lag shooting
SA-MP apparently eliminates lag shooting
IRaniaNDate: Thursday, 20 Feb 2014, 8:26 PM | Message # 1
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You heard it right fellas, if anyone still plays SAMP. Skin-shooting now finally took over after 8 years.

Quote
SA-MP 0.3z is mainly a security update for the SA-MP 0.3 branch. We've managed to include a few features and fixes too.

- An optional lag compensation mode improves shooting accuracy.
- New server callbacks allow greater control over weapons and vehicles.
- Network statistics functions will make it easier to admin servers.
- Many minor security updates for both the client and server.


www.sa-mp.com


woah..


Message edited by IRaniaN - Thursday, 20 Feb 2014, 8:27 PM
 
AbsyntheDate: Thursday, 20 Feb 2014, 8:33 PM | Message # 2
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Quote IRaniaN ()
You heard it right fellas, if anyone still plays SAMP. Skin-shooting now finally took over after 8 years.

it has been in mta since forever and i believe it will only further ruin the samp competitive scene. bad news for players who spent years practicing hitbox




Message edited by Absynthe - Thursday, 20 Feb 2014, 8:34 PM
 
[b64]ToxicDate: Friday, 21 Feb 2014, 8:45 PM | Message # 3
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The whole point of SAMP was knowing to handle the lag. It won't do the older dm players any good.

Also known in closed circuit as ManOwar

 
DariusDate: Tuesday, 25 Feb 2014, 3:44 AM | Message # 4
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Unfortunately, there is a sizable minority (40%) of the DM community that prefer this! The heretics!

The uL server was made skin hit by force (who prefers it) but me and many others don't like it that way. So we made a poll on the issue, if you guys can vote would appreciate it - http://ul.spelsajten.net/topic/2980-lag-shoot-or-no/


 
b64 Forum » General » News & Discussion » SA-MP apparently eliminates lag shooting
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